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PCPMon 1.3.4 Build Information

PCPMon 1.3.4 Source Overview

The PCPMon 1.3.4 package released by the Multi-System ToolWorks project is the first new PCPMon release since version 1.3.3 by Michal Kara in 2001. Details of the individual changes can be found by visiting the CVS module links below. In general, the changes are:

Source Code Repository

Source code access instructions can be found at http://sourceforge.net/cvs/?group_id=152398 - for the Multi-System ToolWorks project's CVS repository at SourceForge. The following table itemizes the SourceForge CVS modules that comprise PCPMon 1.3.4. The gtk, gdk, and glib modules are only needed for building pcpmon on MacOSX.

Item
CVS Modules
Tag
PCPMon 1.3.4 pcpmon pcpmon-branch_macdev_alpha-c
gtk gtk-branch_macdev_alpha-a
gdk gdk-branch_macdev_alpha-a
glib glib-branch_macdev_alpha-a

Getting the Source


Building on Fedora 4

The following prerequisites are required for building on Fedora 4:

  1. There must be a version of Performance Co-Pilot installed on the Fedora 4 build machine.
  2. gtk+-1.2.10 and glib-1.2.10 from ftp.gtk.org
  3. imlib-1.9.14 from ftp.gnome.org
  4. gtk-engines-0.12 from ftp.gnome.org

Build a PCPMon RPM by:

  1. cd pcpmon
  2. aclocal
  3. autoheader
  4. automake -ac
  5. autoconf
  6. ./configure
  7. make
  8. make dist
  9. cp pcpmon-1.3.4.tar.gz /usr/src/redhat/SOURCES/pcpmon-1.3.4-1.tar.gz
  10. cp pcpmon.spec /usr/src/redhat/SPECS
  11. cd /usr/src/redhat/SPECS
  12. rpmbuild -ba pcpmon.spec

You should now have the RPM file pcpmon-1.3.4-1.i386.rpm in /usr/src/redhat/RPMS/i386


Building on MacOS X

The following prerequisites are required for building on MacOS X

  • There must be a version of Performance Co-Pilot installed on the MacOS X build machine.
  • The CVS modules gtk, gdk, and glib must also be checked out adjacent to pcpmon.

Build a PCPMon application bundle by:

  1. cd pcpmon
  2. aclocal
  3. autoheader
  4. automake -ac
  5. autoconf
  6. Launch Xcode and open the pcpmon.xcode file in the pcpmon directory
  7. Within Xcode, build the target "Everything"

You should now have a PCPMon application bundle in the pcpmon/build directory.


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